Monday, 4 January 2016

Research Post: NUA Art Test Reseach

Having chosen to do the environment art test  I felt it may be good practise to do some research into the company and style to gauge the coherent design of my models. I Will look into the past projects of the company to gain an understanding of what style they may be looking for while considering the appropriate design for my assets.

First I needed to break down the brief, to ensure I understood what was required of me. The game 'Sanctorium' which the asset for is a spiritual sequel to 'Dear Esther' Meaning it will stay true to the style, themes and source content of the prequel in question being in spirit to it, opposed to being a direct successor. Knowing this I can instantly draw from the style of Dear Esther.



I'd have to also stay true to the remote and surreal aesthetic, similarly to a game mention in the brief called Myst. What I need to convey is a meaning behind the design and placement of the models.






























The game is based in a large stately home, by gathering some images I'm able to gauge crossing styles in these type of homes.



After this I created a mood board full of images of dressers to decide on the style I wanted to go with. To make it coherent with the stately home I decided to go with an antique look to the model, ensuring the design reflects age and wealth.



To get a bit more inspiration I compiled a few images from two certain games that I think could give a lot of relevant information. These games are Amnesia and Bioshock Infinite.


As for the small assets, I have decided to go with a religious theme due to the nature of the title of the game being 'Sanctorium', which means: 'Church; holiest room or area in religious building'. I would also like to include a slight paranormal theme to the idea, seeing as Dear Esther included ghosts.

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