First I needed to break down the brief, to ensure I understood what was required of me. The game 'Sanctorium' which the asset for is a spiritual sequel to 'Dear Esther' Meaning it will stay true to the style, themes and source content of the prequel in question being in spirit to it, opposed to being a direct successor. Knowing this I can instantly draw from the style of Dear Esther.
I'd have to also stay true to the remote and surreal aesthetic, similarly to a game mention in the brief called Myst. What I need to convey is a meaning behind the design and placement of the models.
The game is based in a large stately home, by gathering some images I'm able to gauge crossing styles in these type of homes.
To get a bit more inspiration I compiled a few images from two certain games that I think could give a lot of relevant information. These games are Amnesia and Bioshock Infinite.
As for the small assets, I have decided to go with a religious theme due to the nature of the title of the game being 'Sanctorium', which means: 'Church; holiest room or area in religious building'. I would also like to include a slight paranormal theme to the idea, seeing as Dear Esther included ghosts.





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