Prototype Testing Survey
The purpose of the prototype survey was to gather information about the play testers experience in certain areas of the game. The google form analytics allow me to analyse the information gathered to see what issues are major and which are minor.
The first question was 'Did the game flow?'. 70% replied with a mostly, indicating that it didn't completely flow, which was expected. It is important to get this area positive, as the theme of the project is flow.
The immersion level of the game didn't hit lower than a 7 out of 10, which is great news, although it would be preferable to get a majority of 8, the second phase of testing will hopefully come back a bit more positive.
This was an area that I required a lot of feedback in, as I wanted to see how people emotionally responded to the content. Although there were a lot of mixed feelings it was good to see that each person felt a mixed range of emotions during gameplay, interestingly every person checked curiosity, showing that the game offered a lot of questions.
The game is about mental illness, so sound and colour are both important to get right, the analysis shows that the sound effects do in fact fit in with the game on most occasions, a revision of the sounds are necessary to ensure a better response for the next testing phase.
Everyone replied to this question pretty thoroughly. This question was more for idea generation for where to take the game next.
This one was admittedly quite silly to ask seeing as the game is based around darkness, still it's interesting to see that someone actually said it was a little bit too dark.
Finally the big question, would anyone actually play my game, thankfully most enjoyed it enough to gain a bit of interest.
Overall the testing phase went well, a lot of information was gathered and now it's time to iterate the game to make the required changes.







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